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I really like the noir aesthetic and gameplay loop. Right now, it seems like using a single optimally place spike trap does the trick, but I can imagine this being really fun with a fleshed-out progression system. Nice job!
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I really like the noir aesthetic and gameplay loop. Right now, it seems like using a single optimally place spike trap does the trick, but I can imagine this being really fun with a fleshed-out progression system. Nice job!